OMG, Phase 9 is an absolute banger! The new GGTp v2 mechanics are so smooth, and the Sprunki music slaps hard—total vibes for late-night grinding sessions. Seriously, devs cooked with this one!
As a long-time Sprunki player, Phase 4’s hyper shift mechanics are a game-changer. The precision required for the new phase transitions is next-level, and the music sync is flawless. GG to the devs for nailing it!
As someone who’s played since the beta, I’m curious about the ‘Cruel Sinda’ difficulty spike. Is it just me, or are the hitboxes in phase 3 kinda sus? Would love to see a breakdown of the new parry mechanics.
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OMG, Phase 9 is an absolute banger! The new GGTp v2 mechanics are so smooth, and the Sprunki music slaps hard—total vibes for late-night grinding sessions. Seriously, devs cooked with this one!
As a long-time Sprunki player, Phase 4’s hyper shift mechanics are a game-changer. The precision required for the new phase transitions is next-level, and the music sync is flawless. GG to the devs for nailing it!
As someone who’s played since the beta, I’m curious about the ‘Cruel Sinda’ difficulty spike. Is it just me, or are the hitboxes in phase 3 kinda sus? Would love to see a breakdown of the new parry mechanics.